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Space punks console
Space punks console











space punks console
  1. SPACE PUNKS CONSOLE HOW TO
  2. SPACE PUNKS CONSOLE FULL
  3. SPACE PUNKS CONSOLE PC
  4. SPACE PUNKS CONSOLE SERIES

SPACE PUNKS CONSOLE SERIES

The entire Elite series started with just David Braden and Ian Bell. Through it all, from shifts in genre and console generation to console generation, independent game development has been the punk rock of gaming for over 30-years.įrom the days of Manic Miner looking like every color of the rainbow was stabbed and bled out on the floppy disk, to Elite Dangerous, indie development has created some mad things. Yet, somehow we’ve not had that same bubble popping moment in nearly 40 years.

SPACE PUNKS CONSOLE PC

Thanks to the over-saturation of the market as a result of third-party developers, games were coming out the ears for console and PC owners. Thanks, Atari! Instead, this was in the recovery period that children of today don’t know about. Yet, with all of these systems came the plucky indie scene of the mid to late 80s.īelieve it or not, this wasn’t the cause of the economic crash of video games. There were entire TV shows dedicated to teaching programs that were drier than whatever your mother boiled to death and called dinner. “ What is the point if you can’t have a bit of good ol’ fashioned classism,” as Margaret Thatcher once said, probably, I don’t know she was Prime Minister or something.

SPACE PUNKS CONSOLE HOW TO

The BBC Micro was a system the BBC used to start television programming teaching people how to code, but it became a bit of class issue as it was quite expensive. It was The Monkees counterpart to The Beatles, and any pop-punk band from 2004 onward vs Punk’s origins. Then, if you were in the UK there was a very upper-class system that no one in their right mind would use. It was a more powerful computer that made games look less headache-inducing and more like that 8-bit thing some games go for now. With the Spectrum came America’s version, the Commodore 64. Back when these things first released, they were the greatest thing the world had ever seen. They were all been loud, eye-poppingly colorful, ear drilling nightmares that any child now would turn their nose up to. Now with these early home computers, no matter how primitive, indie game development could take off. Meanwhile, kids made it swear, and it gave the ambitious a chance to start the revolution.īefore this, the entire world of gaming was done through little boxes that Nintendo called “Color TV-game,” and Sega’s version “Sega Vision.” Those are the home consoles of years gone by, Arcades were in their heyday, and the cabinets that housed games were everywhere from fast food joints, bars, clubs, and anywhere else you could think of. The ZX Spectrum was a cheap-ish (for the time) system that allowed parents to do accounting or boring things. In the UK it was the advent of home computing that would spark the indie scene into overdrive. Of course, we then told it to swear sixty-nine times a minute. In a language called “basic,” most of us learned how to make the computer say something then repeat it. Believe it or not, the world wasn’t dominated by games that (in part) teach you how to code.

space punks console

It has become commonplace for storefronts like Steam to allow people to have the freedom to plop out any old guff and call it a game.īack in the 80s, that was a little harder. Sure I made a crap version of Tetris, Mario, and other classics of the gaming world, but I did it because I wanted to find out how it was done. Anyone can make a game, and they often do. Action platformers in 2D, 2.5D, and 3D, simple puzzle games for kids, or puzzle games for adults with naked women all over them.

SPACE PUNKS CONSOLE FULL

The indie game development scene is one of madness, and is full of whatever you could want.













Space punks console